Hello everyone,

This update is the first part of the combat update. I didn’t get all of the features I wanted to get into this update, so some more features will be released at the end of this month.

New Features

  • Attribute System
    • Damage is now highly influence by one of three attributes: strength, agility and intelligence
    • The attributes a character has is based on their combat level and the class they have chosen. Each class has different base attributes and scale differently at higher levels.
  • Combat Skill (Players and enemies)
    • Combat skill is increased by defeating enemies
    • Tougher enemies give more exp
    • When you are above an enemy’s combat level, you receive less exp for killing that enemy. This encourages players to fight tougher enemies to level faster.
  • Combat Classes
    • 5 classes to choose from, 3 strength classes and 2 agility classes
  • Enemy Aggro
    • Enemies will no longer target you automatically if you are a certain number of combat levels above them.

Changes

  • Cosmetic scene (e.g. server browser, error scene, client out of date scene, ect.) complete redone from scratch
  • Longswords and shortswords have been replaced by the broadsword, which has the same stats as the long sword
  • New health bars above enemies and other players
  • New player health bar that shows available mana
  • The “strength” skill has been renamed to “blade” and has been slightly reworked (see damage calculation changes)
  • Short sword blade cast removed
  • Long sword blade cast changed to broadsword blade cast
  • Tutorial now gives broadsword instead of short sword
  • Crafting guide updated
  • Health skill removed. Health is now determined by strength attribute (see damage calculation changes)
  • Enemy animation updates
    • Attack animations can now be interrupted by death. If you kill an enemy while they are attacking, they will immediately die.

Damage Calculation Changes

  • Damage done with broadswords and greatswords is significantly influenced by the player’s strength attribute.
    • Having a higher blade skill allows you to use swords with better materials
    • Having a higher blade skill also attributes some additional damage with broadswords and greatswords
  • Damage done with daggers, bows and arrows is significantly influenced by the player’s agility attribute.
    • Having a higher blade skill allows you to use daggers with better materials
    • Having a higher archery skill allows you to use arrows with better materials
  • An entity’s strength attribute now determines how much health it has, along with other bonuses from chosen class
    • Max Health = (strength * 10) + bonus health

Bug Fixes

  • Fixed issue where the golem and arachno queen wouldn’t sink far enough into the ground after being killed
  • Fixed issue where mining coal in the abandoned mine would cause the model to enlarge after it was mined
  • Fixed issue where you could walk through the gate in Labistre City which would allow you to escape the map
  • Fixed issue where you may not be able to move after failing and rejoining a raid
  • Fixed issue where coal ore would spawn inside of the coal mineable model in the outskirts

Additional Notes From Developer

  • Classes do not change the player’s cosmetics, this will be addressed in a future update.
  • This update does not contain combat abilities. I didn’t have time to create individual ability trees for each class, but I’m hoping it will get done by the end of the month.
  • YOU WILL BE ABLE TO CHANGE YOUR COMBAT CLASS DURING THE NEXT UPDATE. So if you decide you want to change your class, you will be able to.
  • A lot of the feedback I’m getting from players is that people want more combat content, so the next few patches will focus heavily on adding in more combat content.

I have taken a lot of input from the community for this update and I expect to take a lot of input from the community for the next few patches so if you would like to be part of the discussion, please join the discord server (permalink below). I also use the discord for bug reporting and typically I can get a bug fixed by the next patch so if you are experiencing an issue that you would like fixed there’s a good chance I can get it fixed quickly if you post it in the discord.

If there are any major issues with this update then I can do another update either this week or next Tuesday. If there aren’t any major issues then the next update should be at the end of the month.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Steam: http://store.steampowered.com/app/667050/SojournVR/
Discord Permalink: https://discord.gg/D59txxt

Categories: Patch Notes

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